A Boeing 747–400 takes off from Paine Field.
In the world of aviation, the pinnacle of airplane flying is piloting a jet. With their size, speed, and increased complexity, jets offer a challenge unknown to the piston-engine pilot. For Flight Simulator pilots, flying jets is a chance to see what airline and corporate pilots do on the job.
Things happen quickly in a jet, so there's a new set of skills required. Learning it all is part of the fun. You can learn all of the skills required to fly Flight Simulator jets in the Airline Transport Pilot (ATP) section of the Lessons with Rod Machado. (Click Learning Center and then click the Lessons tab.)
The Right Jet for the Job
Flight Simulator features six jet aircraft. To learn more about each of the jets in Flight Simulator, see their Aircraft Information articles.
The largest airplane in the 320 family and the best seat-mile costs of any single-aisle aircraft.
Bombardier Learjet 45
The Learjet makes a good choice for corporate missions, or for fantasizing about what it would be like to have a jet of your own!
High cruise speeds and low operating costs make this a logical choice for regional airline routes.
The backbone of many airline fleets, the 737 is suited to short hops between cities as well as flying across continents.
A huge double-decker airliner, the 747 makes a good choice for ocean-spanning long hauls.
A Different Beast
All of what you've learned flying smaller airplanes will be useful as you learn to fly a jet, but you'll also be introduced to new terminology and technology. Some instruments will look different, and there will be a few new controls.
Look at the instrument panel of one of the Flight Simulator jets, and you'll notice it looks different than the panel of a Cessna. Instead of many small round mechanical instruments, there are a few large computer screens. And although the information is virtually the same as what you see on the panel of a smaller piston aircraft, the presentation is different: airspeed and altitude may be presented on "tapes" that run vertically down the left and right sides of the main display. You'll also see a navigation display that looks quite similar to the horizontal situation indicator (HSI) found in many high-end light aircraft. Along the top of the instrument panel you'll see the mode control panel (MCP), which includes the controls for the autopilot and autothrottles. And there are many engine gauges that provide the crew with lots of information about what's happening in each part of each engine.
A Bombardier CRJ700 prepares for takeoff.
An autothrottle works in association with the autopilot to maintain a set speed; a computer controls the throttles, so you don't have to. To learn more about flying using an autothrottle, see Using an Autopilot.
Jets are heavy, and they move quickly. You'll learn how to use the aircraft's momentum to manage your speed and altitude so as not to exceed limits, and so you can be at the right speed and altitude when you need to be.
Need to slow down or descend in a hurry? Spoilers are flaps that extend upward and disrupt (spoil) the airflow over the wing, resulting in increased drag. You'll also use the spoilers during landing, to increase drag and slow down. If you arm the spoilers, they'll automatically deploy upon touchdown.
To raise or lower the spoilers
To arm the spoilers
Once a jet lands, it needs to slow down quickly. In addition to raising the spoilers, you can engage the thrust reversers, which direct air forward out of the jet engines. You'll hear a satisfying roar, and the aircraft will lose speed rapidly. You should never engage the thrust reversers until the wheels touch the runway.
To engage the thrust reversers
To return to normal power (below 60 knots)
Many jets (including all of the Boeing jets in Flight Simulator) are equipped with autobrakes that make braking upon landing an easy task. Set the autobrakes to 1, 2, or 3 before your final approach, and the airplane will smoothly stop itself upon touchdown; the higher the number, the more rapid the deceleration. A setting of 1 or 2 is typical. Max is used only in emergencies. The autobrakes can also be set to RTO (Rejected Takeoff) for takeoff. If the airspeed rises above 80 knots and the throttles go to idle (if you abort the takeoff), maximum braking will automatically be applied.
To set the autobrakes
Jets parked at a gate must be "pushed back" before they can taxi to the runway. In the real world, this task is accomplished by a "tug," a small tractor designed for the job. When you're parked at a gate in Flight Simulator, you'll need to have your aircraft pushed back before you can request a taxi clearance from Air Traffic Control.
To get a pushback
The Simplified Way: Just Go For It
There are two ways to fly jets in Flight Simulator: the realistic way, and the simplified way. If you want to learn to fly jets realistically, read the next section, then take the ATP training in the Lessons. But if you just want to take a jet up and see what it's all about, here's all you need to know to get started.
To fly a jet the simplified way
The Realistic Way: Lessons
Real-world airline pilots are required to hold an Airline Transport Pilot certificate, considered the PhD of flying. In Flight Simulator, you have two choices for transitioning to jets:
- Click Missions on the main menu, then choose Tutorial 8: Transitioning to Jets from the Missions list.
- Click the Lessons tab in the Learning Center, scroll to the bottom of the page, and click ATP Lessons Overview. Rod Machado will guide you step-by-step through the ATP lessons.